We're looking for passionate people who want to build games of (day)dreams.
Does this sound like you? If so, take a look at our open positions!
Daydream Studio is a passionate game development group from around the U.S. that is creating games that we’ve been daydreaming about.
We’re currently working on our first title, which is yet to be announced.
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Remote
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We are seeking a game developer to join our passionate team. As a member of the Game Development division, you will be responsible for developing game systems and other core game functionality based on concepts from the Game Design division, while following industry-standard practices for software design and engineering.
This position is not for someone who needs immediate payment. This position is contractor-based. At Daydream Studio, this means a position that does not provide payment upfront, but rather guarantees a portion of both project and company revenue that will be divided up amongst all contractors based on their performance.
For example, a project may have 35% of its revenue dedicated to paying out contractors. Each portion of work that is given out will have a certain amount of points attached to it depending on complexity. At the conclusion of a project, the final point tally is calculated, and then you will get a cut of that 35%, proportional to the amount of points you earn. If you earn 10% of the points available, for instance, you will get 10% of that 35% portion, or 3.5% of revenue.
Company-wide revenues are only shared to contractors who are active and meet a minimum global point threshold. The company revenue sharing pool draws from a set percentage of total company revenue. Shares are calculated based on total points earned across all projects, divided by the collective points of all contractors across the entire company across projects and multiplied by the company-wide contractor profit percentage.
We are seeking a game artist to join our passionate team. Working with others from our Artist team, you will supply the developers with characters, backgrounds, objects, and visual effects to create a game with striking visuals. You will be working closely with the game designers to ensure standards are kept between all departments of the studio.
Note that you may use whatever digital art program you wish, as long as you can export your final work as a .PNG file, and that it supports transparency.
This position is not for someone who needs immediate payment. This position is contractor-based. At Daydream Studio, this means a position that does not provide payment upfront, but rather guarantees a portion of both project and company revenue that will be divided up amongst all contractors based on their performance.
For example, a project may have 35% of its revenue dedicated to paying out contractors. Each portion of work that is given out will have a certain amount of points attached to it depending on complexity. At the conclusion of a project, the final point tally is calculated, and then you will get a cut of that 35%, proportional to the amount of points you earn. If you earn 10% of the points available, for instance, you will get 10% of that 35% portion, or 3.5% of revenue.
Company-wide revenues are only shared to contractors who are active and meet a minimum global point threshold. The company revenue sharing pool draws from a set percentage of total company revenue. Shares are calculated based on total points earned across all projects, divided by the collective points of all contractors across the entire company across projects and multiplied by the company-wide contractor profit percentage.